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2d Animation: A Comprehensive Guide to the Fundamentals

In today's post, I will explain to you the fundamentals of 2D animation in detail so you all get the exact idea and complete a comprehensive guide about 2D animation. 

So let's start 

Firstly understand what is 2D animation?

So as we all know about animation. So, 2d animation is the type of animation that is created Two dimensionally. In 2d animation is done by using computer software.it is fully based on technology. We all seen it in TV serials, movies, video games, advertisements feature films, mobile apps, and so on. 



So this is the simple explanation of 2D animation

Now understand the tools that a 2d animator uses for animation.

As we all know about the modern approach of creating animation in which all things have been done by using software and tools. Now let's know about some of these tools and what is the purpose of 2D tools?

Firstly understand what is the purpose of using tools. 

Tools allow animators to survey more complex and complete styles without the help of artists .a animator can do or make all those objects simply by animation tools.

So here are some of the best animation apps or tools for 2d animation beginners 

1. Flash

"Adobe flash " for around 15 years, it is the most commonly used software for animations and motion graphics on the web. It is an industry standard in terms of interactive media and whiteboard 2d animation. It may be a little costly but very useful to improve the quality of the work.

2. Storyboard

It allows storyboarding process quickly and easily. It translates the smaller team ideas into visual stories in a very easy way.

3. Creation

It is a free animation software that is very easy to use. it is easy. Available on for windows. The animator primarily used it for looking to employ the " cut out" animation.


4. Animate

Animate is a significant app by the ton, it is a digital tool for Frame frame animation. It is very useful for beginners to feel natural with digital drawing tablets, and tonic whole essence studios. Animate gives or provides advanced features like interactive camera tools that acutely cut down on the time and try needed to attain that perfect studio standard aesthetic. It is generally high-end 2d animation.

Now understand the Laws of animation;

Squash and stretch

It is the most fundamental principle of 2D animation. It is said that the non-dynamic movement of a ball doesn't change its volume when it is squashed or stretched. It can be applied on all the simple objects like a ball or a bubble and it said that having an extreme stretch in figure and getting squashed to a degree to design changes. 

 Anticipation

 Anticipation refers to a process that is used to prepare the audience for a particular action and to make that action more realistic to engage the audience. This technique can be used for actions that require less physical strength and it is also used for grabbing the attention of an object that the character is about to pick up. 

Staging 

 The purpose of staging is to attract audience attention and to make a scene more impactful by increasing the importance in a scene and this can be done by various methods such as placing a character in a frame or by the usage of light or shadow. It is based on the principle of focusing on things that are relevant and avoiding something unnecessary.

Straight ahead action and pose to pose

 These are two different approaches that are related to the drawing process and they involve an animated frame by frame from beginning to end. Where pose to pose works on the principle of starting withdrawing with few frames and then filling the details later. 

Follow through and overlapping action 

Follow through and overlapping action is a general method for heading two closely related techniques which are responsible for the movement in a more realistic way. It also helps to impress the characters by following the law of physics including the inertia principle.

Slow in and slow out

 The movement in the real world done by the objects such as animals or vehicles or even the human body, it needs some time to accelerate themselves or slow down themselves so for this cause, pictures are used near the starting and at the end of any action which creates an effect in order to achieve more movement so that actually looks so real. 

Arcs

So, Arc is one of the most important principles, tends to follow a trajectory moving in a parabolic area. This technique can be applied to two moving objects while rotating any joint or object that is thrown in a parabolic trajectory. 

Secondary action

Secondary action is the main action that gives a scene a more realistic look and can help support the audience's engagement. The main important thing about this law is that they stress taking action away from the main action.

Timing 

Timing is referred to the number of frames or drawings that are hand-made in order to take an action. This principle is critical for stabilizing characters in motion reaction and mood and it can also be used as a communication between the action.

Exaggeration 

Exaggeration is an effect which can especially be used for animation purpose and it depends on whether one seeks a particular style for realism.

Solid drawing 

The principle of solid drawing said that in three-dimensional space, we can give account forms to the solid drawing by giving them volume and weight. 

Appeal

The appeal is something that corresponds to what it would be in charisma. If a character is not looking sympathetic then it can also be appealing that the viewers feel that the character is real and interesting. So, you can follow several tricks to make a character connect better with your audience because captivation for appeal is the most important part the animation wants.

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